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Path

参考 SVG path.

ts
const path = new Path({
    d: 'M 100 100 L 200 200 L 300 100 Z',
    stroke: 'red',
    strokeWidth: 20,
    fill: 'blue',
});
js
$icCanvas = call(() => {
    return document.createElement('ic-canvas');
});
js
path = call(() => {
    const { Canvas, Path } = Core;
    const path = new Path({
        d: 'M 100 100 L 200 200 L 300 100 Z',
        stroke: 'red',
        strokeWidth: 20,
        fill: 'blue',
    });
    path.position.x = 250;
    return path;
});
js
call(() => {
    const { Canvas } = Core;

    const gui = new GUI({
        container: $icCanvas.parentElement,
    });
    const config = {
        strokeLinecap: 'butt',
        strokeLinejoin: 'miter',
        strokeMiterlimit: 4,
        strokeDasharray: 0,
        strokeDashoffset: 0,
        strokeAlignment: 'center',
        stroke: '#ff0000',
        strokeWidth: 20,
        strokeOpacity: 1,
        fill: '#0000ff',
    };
    gui.add(config, 'strokeAlignment', ['center', 'inner', 'outer']).onChange(
        (strokeAlignment) => {
            path.strokeAlignment = strokeAlignment;
        },
    );
    gui.add(config, 'strokeLinecap', ['butt', 'square', 'round']).onChange(
        (strokeLinecap) => {
            path.strokeLinecap = strokeLinecap;
        },
    );
    gui.add(config, 'strokeLinejoin', ['miter', 'bevel', 'round']).onChange(
        (strokeLinejoin) => {
            path.strokeLinejoin = strokeLinejoin;
        },
    );
    gui.add(config, 'strokeMiterlimit', 0, 10, 0.5).onChange(
        (strokeMiterlimit) => {
            path.strokeMiterlimit = strokeMiterlimit;
        },
    );
    gui.add(config, 'strokeDasharray', 0, 20, 1).onChange((strokeDasharray) => {
        path.strokeDasharray = [strokeDasharray, strokeDasharray];
    });
    gui.add(config, 'strokeDashoffset', 0, 50, 1).onChange(
        (strokeDashoffset) => {
            path.strokeDashoffset = strokeDashoffset;
        },
    );
    gui.addColor(config, 'stroke').onChange((stroke) => {
        path.stroke = stroke;
    });
    gui.add(config, 'strokeWidth', 0, 20, 1).onChange((strokeWidth) => {
        path.strokeWidth = strokeWidth;
    });
    gui.add(config, 'strokeOpacity', 0, 1, 0.1).onChange((strokeOpacity) => {
        path.strokeOpacity = strokeOpacity;
    });
    gui.addColor(config, 'fill').onChange((fill) => {
        path.fill = fill;
    });

    $icCanvas.parentElement.style.position = 'relative';

    $icCanvas.addEventListener('ic-ready', (e) => {
        const canvas = e.detail;
        canvas.appendChild(path);
    });
});

d

参考 SVG d 属性,它是一个包含一组路径命令的字符串,用于定义要绘制的路径。

tessellationMethod

三角化方法,默认值为 TesselationMethod.EARCUT

ts
export enum TesselationMethod {
    EARCUT,
    LIBTESS,
}

TesselationMethod.LIBTESS 虽然性能不佳,但精确性更高,详见 Lesson 013

fillRule

SVG 中的 fill-rule 用来判定 Path 的填充区域,默认值为 "nonzero"

ts
type CanvasFillRule = 'evenodd' | 'nonzero';

下面的例子中左边是 nonzero,右边是 evenodd。另外由于 earcut 不支持自相交路径,我们使用 TesselationMethod.LIBTESS 来三角化路径。

如何表示孔洞

在 SVG 中可以这样定义孔洞,与轮廓的时针方向不同。比如下面路径中的轮廓为顺时针 M0 0 L100 0 L100 100 L0 100 Z,后续的两个孔洞就是逆时针方向:

bash
M0 0 L100 0 L100 100 L0 100 Z M50 50 L50 75 L75 75 L75 50 Z M25 25 L25

当然也可以将时针方向反过来定义,例如:Draw a hollow circle in SVG,总之孔洞的时针方向与轮廓相反即可。

Released under the MIT License.