Text 
See SVG text, supporting features like Bitmap Font, MSDF, Emoji, and bidirectional text.
- Drawing Text with Bitmap Font
 - Drawing Text with MSDF
 - Drawing Emoji
 - Drawing Bidirectional Text
 - Drawing with HarfBuzz
 - Drawing with Opentype.js
 - Physical Text
 
const text = new Text({
    x: 100,
    y: 100,
    content: 'Hello, World!',
    fontFamily: 'Arial',
    fontSize: 20,
    fontWeight: 'normal',
});$icCanvas = call(() => {
    return document.createElement('ic-canvas');
});text = call(() => {
    const { Canvas, Text } = Core;
    const text = new Text({
        x: 300,
        y: 100,
        content: 'Hello, World!\n你好,世界!🌞🌛',
        fontFamily: 'Arial',
        fontSize: 20,
        fontWeight: 'normal',
    });
    return text;
});call(() => {
    const { Canvas } = Core;
    $icCanvas.parentElement.style.position = 'relative';
    const gui = new GUI({
        container: $icCanvas.parentElement,
    });
    const config = {
        fill: '#000000',
        fontSize: 20,
        fontWeight: 'normal',
        fontStyle: 'normal',
        fontVariant: 'normal',
        letterSpacing: 0,
        textAlign: 'left',
        textBaseline: 'alphabetic',
    };
    gui.addColor(config, 'fill').onChange((fill) => {
        text.fill = fill;
    });
    gui.add(config, 'fontSize', 0, 80, 1).onChange((fontSize) => {
        text.fontSize = fontSize;
    });
    gui.add(config, 'fontWeight', ['normal', 'bold']).onChange((fontWeight) => {
        text.fontWeight = fontWeight;
    });
    gui.add(config, 'fontStyle', ['normal', 'italic']).onChange((fontStyle) => {
        text.fontStyle = fontStyle;
    });
    gui.add(config, 'fontVariant', ['normal', 'small-caps']).onChange(
        (fontVariant) => {
            text.fontVariant = fontVariant;
        },
    );
    gui.add(config, 'letterSpacing', -10, 10, 0.1).onChange((letterSpacing) => {
        text.letterSpacing = letterSpacing;
    });
    gui.add(config, 'textAlign', [
        'left',
        'center',
        'right',
        'start',
        'end',
    ]).onChange((textAlign) => {
        text.textAlign = textAlign;
    });
    gui.add(config, 'textBaseline', [
        'alphabetic',
        'hanging',
        'middle',
        'ideographic',
        'bottom',
        'top',
    ]).onChange((textBaseline) => {
        text.textBaseline = textBaseline;
    });
    $icCanvas.addEventListener('ic-ready', (e) => {
        const canvas = e.detail;
        canvas.appendChild(text);
    });
});x 
The X-axis coordinate of the text, refer to x.
y 
The Y-axis coordinate of the text, refer to y.
content 
Text content, equivalent to the textContent property of the <text> element in SVG.
fontFamily 
Text font family, refer to fontFamily.
fontSize 
Text font size, refer to fontSize.
fontWeight 
Text font weight, refer to fontWeight.
fontStyle 
Text font style, refer to fontStyle.
fontVariant 
Text font variant, refer to fontVariant.
letterSpacing 
Text letter spacing, refer to letterSpacing.
textAlign 
Text alignment, refer to textAlign.
type CanvasTextAlign = 'center' | 'end' | 'left' | 'right' | 'start';textBaseline 
Text baseline, refer to textBaseline.
type CanvasTextBaseline =
    | 'alphabetic'
    | 'bottom'
    | 'hanging'
    | 'ideographic'
    | 'middle'
    | 'top';lineHeight 
Text line height, refer to lineHeight.
leading 
Text leading (space between lines), refer to leading.
bitmapFont 
Text bitmap font. Examples:
bitmapFontKerning 
Whether to enable kerning for bitmap fonts.
esdt 
Whether to enable ESDT generation for text, otherwise use EDT. The former has less artificial artifacts, while the latter has better performance.
bidiChars 
Get the processed bidirectional text, readonly. Example: Drawing Bidirectional Text
dropShadowColor 
Drop shadow color. Reference: CSS drop-shadow. Default value is black.
dropShadowOffsetX 
Drop shadow offset along the X-axis. Default value is 0.
dropShadowOffsetY 
Drop shadow offset along the Y-axis. Default value is 0.
dropShadowBlurRadius 
Drop shadow blur radius. The larger the value, the bigger and more diffused the shadow becomes. Default value is 0.
physical 
Whether to enable physical text, see Physical Text.